A BGM track plus four short SFX, each synced to a visual event. The BGM ducks (volume drops)
while a SFX is playing and recovers afterwards — driven by ordinary volume keyframes
on the audio sequence.
type: 'audio' sequences mixed together at init time and at render timevolume animatable via keyframes — fades, ducks, cutsat, the engine handles per-frame mixing_assets/bgm.mp3; SFX are tiny ffmpeg-synthesised mp3s in _assets/sfx-*.mp3